It didn’t come from hours of painstaking, meticulous playtesting and patching. It has a reputation for being the most well-balanced strategy game out there and deservedly so, but what people might not know is that this balance is an art, not a science. I think that gameplay-wise Starcraft 1 is one of the most interesting games ever released because it’s completely batshit insane. More than that, though, I also want to have space to talk about the gameplay itself. It has more of a focus on building up a single base while beating off small waves of attackers, and that tends to be a lot more fun to play than it is to watch. Unlike the frenetic multiplayer the game is known for, the campaign is a fair bit slower paced. As insane as it sounds, I opted for an SSLP of this game. Hey you made a typo, your title says “SSLP.” Nope, sorry, not a typo. But playing through the campaign will also give plenty of opportunities to take a look at what makes this game tick and why it's managed to have such an enduring multiplayer scene. On top of its multiplayer, Starcraft had a singleplayer campaign that was revolutionary for its time, with far more elaborate writing and mission design than most strategy games could even dream of at the time revolving around a delightfully shlocky story. Instead we’ll be covering the game’s campaigns. Of course, that’s not what this will be about. More than anything else, the game is known for its thriving multiplayer and dedicated competitive scene: it was arguably the single biggest player in establishing the modern concept of esports and even to this day you can make hella dough if you’re good enough (spoiler: you aren’t). Released by Blizzard in 1998, Starcraft is a sci-fi real time strategy game by Blizzard Entertainment chronicling three species - Terran, Protoss, and Zerg - as they fight for control of the Koprulu Sector. If you’re even passingly familiar with the RTS genre, this is a game that needs no introduction.
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